eMagin to be star of show in Vegas
A weekly column profiling companies and personalities. This week: eMagin.
Who: Gary Jones, CEO
What it does: Bellevue-based manufacturer of organic light-emitting diode (OLED) microdisplays and virtual-imaging technologies, including personal-display systems used for PC games as well as medical, industrial and military applications.
Upcoming news: The eMagin Z800 3DVisor is being highlighted this week in Las Vegas at the Consumer Electronics Show, where the product won an Innovations design and engineering award.
The consumer-focused visor has stereo sound and an immersive OLED display that gives users an image equivalent to a 105-inch screen viewed from 12 feet away. It connects to a PC via a standard USB connector.
History: The company started in 1992, went public in 2000 and about a year ago relocated its headquarters marketing and sales office to Bellevue from Dutchess County, N.Y. That move was linked to eMagin acquiring Redmond-based Virtual Vision about five years ago, where much of the design work was done. Research and manufacturing continues to be done at an IBM facility in East Fishkill, N.Y. Another sales office is in Tokyo.
The name: Comes from "imagine" and "electronic imaging."
Financials: The company's stock trades on the American Stock Exchange (AMEX) as EMA and has a market value about $58 million. In its third quarter ended Sept. 30, eMagin lost $3.76 million or 5 cents a share on sales of $1.13 million. During the same period last year, it lost $1.75 million on sales of $1.09 million.
Product info: The Z800 is sold direct via www.3dvisor.com for $899.
Background on ownership: Jones has served as chairman, chief executive and president since 1992. Previously Jones was a director at the Center for Microelectronics in North Carolina for nine years. Before that, Jones managed semiconductor manufacturing and research-and-development programs at Texas Instruments. Jones has degrees in electrical engineering and physics from Purdue University.
Goal: To create visual experiences that simulate as close as possible a real-worldlike feeling using computer- or camera-generated images.
— Brier Dudley